The following diatribe began as a response to a review of a Visual Novel on reddit - actually to part-1 of a 2-part review. That review was extremely interesting, and most certainly not your typical review:
Raven Reviews: IxSHE Tell Part 1, The Mechanics of a Book
This mostly stream-of-consciousness entry began as a positive response to Raven's review.
IxSHE Tell Part 1, The Mechanics of a Book
Post: aprilia1k 2020-09-15 19:00
Fantastic critical analysis. Kudos.
Bottom-line: I was constantly nodding in agreement - almost point-for-point, I believe.
Your comparative of the more "traditional" approach to multi-route/"harem" VNs, and the various ways in which those frameworks can "black-box" (borrowing from s/w dev terminology) elements of a VN - be they dialog, CG, exposition, _choice_, etc..; serve to confine or block P-kun's progression with little or no advance info, reducing contemplation to guesswork - let's just say that it was an effective way to illustrate how such approaches can subtract from the overall experience in myriad ways. You said it way better than I can, and I'm glad you didn't mince too many words to do it. An excellent deconstruction.
I may put up a separate group of my own reviews sometime soon, and when I do, I'll include this title early on. My appreciation of Raven's write-up, above, was in regard to the detailed study he made of the VN's structure, i.e. mechanics and how they relate to the potential for enjoyment, the process of discovery and etc.. He "hit the nail on the head" as they say. In the wider sense - well, hell - I did say I am going to write a proper review sometime soon, so for now I'll just say that I quite enjoyed "IxSHE Tell", Aishiteru - the characters, the story, the presentation - all of it. I didn't even have to employ very much of my "forgiving" nature with this one - the whole is definitely greater than the sum of it's parts - and I'm hovering between 8 and 9 at this point, and I don't believe that is excessively generous in the slightest. 😎

tl;dr -- I'm more forgiving than most when it comes to rating VNs - I can readily overlook many reviewers' criticisms, especially if they are in regard to "overused" tropes, archetypes and the like. If you read enough material, from a variety of authors and formats, the time will come when you will cease complaining about "overused" anything - IMHO. In the past eight or nine hundred years, nearly all has been "done" before. In the hands of a talented and properly motivated writer, even the most "cliche", "overdone", "tired" trope can excite, awaken, evoke and even surprise us. That's my opinion at least.
The reviews which begin by quantifying and categorizing - or
stereotyping based upon trope or structure - are usually the reviews I
find the least helpful, as they often seem to overlook or ignore that
which is unique in their doggedly obstinate efforts to identify and pigeon-hole a title based upon common meta-traits.
Such reviews betray - more often than not, it seems - a blatant or thinly-masked air of superiority and
condescension toward any deviations from their own subjective (and
typically narrow-minded) notions of what constitutes a "good" or
worthwhile title or work. To be fair, or at least to try to be - were I to submit reviews of a handful of VN titles, I suspect that from one-third to perhaps half of respondents would accuse me of having poor or very lowered standards for any or several titles. Just the same, and in fairness to myself as well, I expect that at least half would completely agree with the bulk of my reviews, and I'd wager that - using those responses as a filter - I could further predict from among the whole group, those with whom I would most enjoy grabbing a beer and a pizza. Not all that surprising, I suppose. ;-)
When reading a VN, I actively look for the positive. I don't imagine it or concoct it with superfluous and weak standards or unreasonably forgiving views; if I find something positive, then it's undoubtedly something which a good many other VN aficionados will agree with. I can say that with confidence based upon hundreds of reviews and forum posts - my views are mostly in accord with plenty of other people's, especially when breaking things down in to various categorizations, genre and trope classifications and ... oops!.. lol. Yes, I jest. And now I'm undeniably just wasting electrons...
I will repeat - I'm not an especially critical VN participant/reader. I'm somewhat forgiving if I find elements that I enjoy - I can usually focus on the positives and overlook the shortcomings. I find this significantly enhances my enjoyment, and makes my collection of "favorite" titles larger than it otherwise would be, for sure. The hurdle I find most challenging is the none-too-rare "Donkan" protagonist, or the overly weak-willed, indecisive, self-loathing or simply loathsome protagonist. I can overlook plenty if our hero is at least proactive. I much prefer a harem's attraction to P-kun be demonstrably supported and believable, not - as is typical - utterly absurd, immersion-killing and far-fetched. Hell! - these are supposed to be fantasies - why not fantasize oneself as truly likeable; perhaps possessed of some redeeming qualities beyond "nice guy" - rather than simply as the fat slob you are already, in real-life? If girls are going to be chasing him, or liking him - why have that very behavior be the greatest hindrance to believable immersion?
The Quality, or lack thereof, of the VN Protagonist
The topic comes up, from time to time, regarding these kinds of protagonist - uber-popular, "perfect" (which is never the case anyway). Many VN critics are greatly opposed to any protagonist who's "got it going on". They seem to prefer what they consider to be "more realistic" characters - which sounds reasonable, right? The problem is, based upon the frequent rants and critical reviews to be found online, the "more realistic" protagonist in a Japanese Visual Novel seems to vary from what is tagged the "donkan protagonist" (aliases for which include "Romantically Insensitive" and "Dense about Love") to the "hetare protagonist" (aliases: "Wussy Protagonist", "Wimpy", "Worthless", "Good-for-nothing", "Useless" and "Spineless"). Typically, or so it seems, the "hetare" protagonist is "donkan" as well. The frequent justification for these types, and various combinations therein, is that they are more _realistic_, more representative of the typical teenage boy in Japan - the primary demographic for eroge of the Visual Novel format.
Apparently, for this demographic, enjoyment hinges upon their ability to immerse within the story in the protagonist's role, but _as themselves_ - as they exist in real life (IRL). For them, the "stretch" - to what's believable, what's immersive - is a "better me". They've little problem believing the perfect heroine will somehow be interested in "the real me": plain, uninteresting, weak and pathetic but eventually attractive - because "I'm nice to everyone". That adorable and talented girl may well "like" you, but - brother - she will never "like like" you... not as long as you readily accept yourself "just as you are", without striving to be more.. to be better. The break in immersion is the notion that an unmotivated zero can be attractive just for being nice to people. Better yourself, damn it. Start with your self-image - as in the archetype protagonist you visualize as your near-future-self. Now I'm trying to turn this in to a pep-talk, so that I might single-handedly influence the creators to start writing more appealing protagonists. LOL.
But seriously - how is this "loser nice-guy" less of a stretch than believing they can be stronger, more decisive and proactive, and healthier. Their completely abysmal self-image is a singular driving force for what is perhaps the most prominent design aspect and story element of these VNs. As opposed to visualizing a "better self" in this role, an idealized fictional self to go with the fictional story world - they would much rather fantasize that cute, popular girls secretly long for plain, "nice guy" losers. Man - I do not get it. Why are these guys so unable or unwilling to imagine a "better" version of themselves in that role - such that if the protagonist is attractive or intelligent, or competent in any way - it is just impossible for them to "step-in" and immerse in order to enjoy the title.
In fairness, there are some portion of VNs in which the protagonist _can grow_, i.e. advance within the confines of the story, gradually acquiring some of the traits to which they aspire - which is, I think, at least a step in the right direction - and one which might actually benefit some of these guys emotionally, psychologically; if they can begin to visualize their "better self" and discipline themselves to expend their efforts in a "self-improvement paradigm"... like most well-adjusted, reasonably healthy people tend to do over the course of their lives. Damn, do I digress. All of this is to say that there are a great many Visual Novels which have a wealth of excellent traits and attributes - the makings of "that special VN":
- stunning artwork, with beautifully rendered heroines
- lush and varied backgrounds and settings
- acceptable, sometimes excellent writing, with interesting and unique characterizations and backstories
- compelling plots, with effective "hooks", twists and turns which entice and pull the reader in to the story world
- a worthless, unattractive protagonist - devoid of talent or strength, who is "super nice", in contrast to all the other guys who are totally attractive but are not really nice
- wonderfully in-depth world, completely lacking of any "nice guys" - excepting P-kun
- tons of flying pigs
- a huge, wonderfully-lit ice-skating rink located in the central plaza of Hell
- stunning, magical sunrise in the west
The problem with immersing in, or believing the VN with a popular, even reasonably worthwhile protagonist - I believe I would enjoy such as these even were I not myself... heh..
OK - I'll be honest, and I will suspend my modesty and humility: I had a lot of girlfriends when I was young. In fact, I had a lot of girls "chasing" me, from as far back as I can remember. Incidentally, I was not a bully, by any means - but I was popular, with the boys and girls both - one of the "alphas" you could say, but I really was one of the "nice guys" - I did not harass or victimize the quiet kids, etc.. in fact, I can recall at least a couple of occasions where I became involved in a fight or altercation because I was defending some kid from another - sometimes the offender was one of my "friends", which led to quite unpleasant subsequent circumstances, more than once. Damn - I am not doing a proper job of controlling my direction or degree of elaboration ... my point, above, was merely to mention that I actually did have girls pursuing me when I was in school. I mention this because - the plot of the media title being reviewed, "IxSHE Tell", centers around a H.S. guy who has five girls, the most popular girls in the school, all pursuing him for a romantic relationship. It was mostly consistent for my first 25 or 30 years... maybe 40... sounds like I am kidding, right? heh... I have never taken this for granted - and I have very much been thankful for any good fortune to befall me. This is not to say that life was perfect by any stretch. I definitely experienced my share of heartache - and I also became very well acquainted, at times, with the feeling of self-consciousness, of complete lack of self-confidence and other aspects of "teen angst" known to most of us.
In truth - my awareness of how popular and or attractive I was with girls was oftentimes very latent; only surfacing long after the fact. There were plenty of times when I felt too shy or verbally constipated to even approach the girl - even when I knew that she was interested and sought my attention. I imagine this is very common, and I'm certain most people would agree. "Tongue-tied" is a condition with which most of us have been afflicted at one time or another in our lives.
Now as far as "far back as I can remember" - this will sound like fiction, but I swear on my life that it is true - one of my earliest memories, one which stuck with me for obvious reasons. We are talking about kindergarten. I was five years old. It was Halloween - or the day before. All of the kids had on their costumes. We were instructed that the entire class was going to march around the school courtyard. I assume this was because all of the parents were there, though that I don't recall with certainty. OK - SO, we were to march - following the teacher - and then return. Simple enough. The teacher instructed the _girls_ to choose a partner. Now this is no lie.
I was literally bowled over by nearly all the girls in the class. No, I was not the only boy. The class was of typical 50/50 proportions of boys to girls. I had NO say in my partner. The most aggressive of the girls grabbed my arm more forcibly than the rest and VOILA... I had a partner. There was a minute or two of commotion as the teacher brought the class under control, and chastised the mob that had accosted me. I am certain that the girl upon whom I had my eye was _not_ the girl who "chose" me. That other girl was not quite as aggressive and forceful, and some other "luckier" boy (yes, I felt this) got to hold her hand and walk the school grounds for the "Halloween Parade".